Collapsi is an abstract strategy maze game for two players. As players move around the grid, the card they move from collapses, causing the grid to slowly close in on itself. Use portals and cave-ins to your advantage. Trap your opponent and be the last player able to make a legal move to win the game.
2 players
Red Joker, Black Joker, A, A, A, A, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, and 2 Pawns (each pawn a different color or item)
In Collapsi, you will move your pawn around the board each turn. The last player able to make a legal move wins the game.
To determine who will be player one, one person secretly takes the red pawn in one hand and the blue pawn in the other. The opposite player now chooses a hand and will play as that color for the game. Red player goes first.
Player 1 (red) shuffles the deck of cards and deals them out face-up to form a 4x4 grid. Each player places their pawns on their own starting joker card. Red begins on the red joker, and blue begins on the black joker.
Red goes first. The number of spaces you must move is determined by the number on your starting card . A starting card is the card on which you begin your turn. On your first turn, your starting card is a joker which allows you to move one space.
After you complete your move, flip your starting card face down. That card has collapsed , and it can no longer be passed through or landed on.
From your second turn on, you must move a number of spaces equal to your starting card’s number. If your starting card is a 2, you must move two spaces. If it is a 4, you must move four spaces and so on.
In Collapsi, you move your pawn orthogonally: left, right, up, or down. You may move in alternating directions to complete your turn. For example, if you must move four spaces, you could move up 1, left 3. Or, you could move down 2, left 1, up 1.
The board in Collapsi is unique in that it wraps around like an old school video game (think Pac-man or Asteroids). This means that you can “exit” the left side of the board and “enter” the right side in the same row or vice versa. You can also “exit” the bottom of the board and enter the top in the same column or vice versa.
Play like this continues until a player is unable to complete a move based on the starting card’s number. As soon as this occurs the game ends.
The last player able to complete a move wins the game.
Start with a 3x3 grid using the following cards: two jokers, three 1’s and 2’s, and one 3. Shuffle and deal out the 3x3 grid.
Your pawn begins on the red joker. That is the beginning of the puzzle. Your objective is to collapse the entire grid before exiting. The black joker is the exit. To successfully exit the puzzle, you must be able to land on or pass through the exit card. If you successfully collapse all the cards before exiting, you win.
All of the rules from the regular game apply. There are two ways to increase the difficulty of the game: 1) replace low numbers with higher numbers or 2) make the grid bigger by adding more cards to the deck. This version has a higher difficulty with the classic 16 card layout.
Solo mode (difficulty)There are 2 modes to choose from in the program 3x3 or 4x4. Both modes generate a solvable game board from several predefined sets of cards.
After selecting the game mode, a colored marker appears, indicating the difficulty of the generated game board.